- Posted 01 December 2023
- Salary$200,000 - $350,000 + Benefits
- LocationAmerica
- Job type Permanent
- DisciplineIT & Telecoms
- Reference1453161
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Principal Programmer | Rendering | Survival Game | 100% remote | $200k - $350k
Job description
Principal Programmer | AAA | Survival MMO Game | 100% remote | $200,000 - $350,000 USD
The Company:
Our client is a pioneering force within the interactive entertainment landscape, renowned for its unyielding commitment to expanding creative horizons and crafting exceptional gaming experiences. With a legacy of innovation, they stand at the forefront of the industry, captivating players with immersive adventures that redefine the gaming landscape.
The Role:
As a crucial member of the team, you will work on a globally successful AAA title (a Survival MMO), leading the rendering performance architecture for the game. Reporting into the Technical Director, the successful candidate will have extensive AAA experience, with a specialisation in the development and performance optimization of engine rendering effects. Your impactful role will deliver advanced engine and rendering techniques to elevate this well-known title, designing innovative solutions to pre-empt and address potential challenges.
Responsibilities:
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The Company:
Our client is a pioneering force within the interactive entertainment landscape, renowned for its unyielding commitment to expanding creative horizons and crafting exceptional gaming experiences. With a legacy of innovation, they stand at the forefront of the industry, captivating players with immersive adventures that redefine the gaming landscape.
The Role:
As a crucial member of the team, you will work on a globally successful AAA title (a Survival MMO), leading the rendering performance architecture for the game. Reporting into the Technical Director, the successful candidate will have extensive AAA experience, with a specialisation in the development and performance optimization of engine rendering effects. Your impactful role will deliver advanced engine and rendering techniques to elevate this well-known title, designing innovative solutions to pre-empt and address potential challenges.
Responsibilities:
- Follow up on cutting-edge graphics technology, responsible for the development and performance optimization of engine rendering effects.
- Responsible for the development and performance optimization of the engine's underlying rendering pipeline.
- Enhance and optimize prevailing systems to amplify functionality and performance.
- Responsible for combining the latest graphics technology with project requirements to enhance project effects and performance.
- Educate production teams on technology nuances and engine capabilities.
- Document comprehensive technical implementations while remaining current with cutting-edge industry technologies.
- In-depth understanding of real-time graphics rendering technology, such as PBR, GI, with rich experience in effect development.
- Solid grasp of relevant mathematical and physical fundamentals, such as optics, calculus, linear algebra, etc.
- Familiar with renderer pipelines and architectures, able to conduct in-depth analysis and optimization of renderer's underlying design, such as FrameGraph, RHI abstraction, data locality, parallelism, etc.
- Preferably have in-depth research experience on mature commercial engines (Unreal), as well as solid exposure to proprietary engine solutions (UE/Unity)
- Understanding of their rendering underlying implementation principles.
- Proficient in C++ programming, with in-depth knowledge of game engines.
- Extensive exposure to AAA games across PC and Console.
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